It is with great pleasure that the BMS team has released “Falcon BMS 4.35“.
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Here is the changelog:
NOTES: ====== - 4.35 is *not* an update to the former 4.34, but a new independent base installation - 4.35 can co-exist with 4.34 on the same machine — The build number string in the Falcon UI will read "4.35.0 (x64) Build 22548" for the base installation BMS 4.35 Changelog Summary: =========================== - DirectX 11 Upgrade - Tactical Reference UI and Data Update - Weather Control Improvement - Zulu Time Integration - Enhanced Flight Planning - Updated 2D War - Enhanced Fog Of War and Unit Detection (RECON/JSTAR) - Improved Gameplay for KTO TvT Theater - Revision of (AI) pilot names - New Arresting System for emergency landings - HTS and HARM improvements - New multipage customizable kneeboards - Full canopy control implementation - Jet Fuel Starter 1+2 support - Taxi-/Landing light update - New Pilot Seat Adjustment - New Anti-Ice Implementation - Updated MFD fonts - Enhanced Brakes + Hydraulic Systems - Accurate Gear Implementation - Better Aircraft Spawning and Despawning - Improved Taxi, Lineup, Takeoff and Landing behavior (AI) - ATC Overhaul (AI) - Tanker AAR Update (AI) - Carrier Enhancements (AI) - RWR Realism Update - New Pilot Death Situation - SAM and AAA Operator Enhancement (AI) - SAM Multi Targeting (AI) - Enhanced Ship Self Defense Capability (AI) - Anti Missile Intercept (AI) - Better Aircraft Weapon Selection + Deployment (AI) - Improved BVR Tactics (AI) - More realistic pilot view and threat detection (AI) - New Wind Turbine Facilities - New Airbases - New Features - New Aircraft - New Aircraft Skins - New Ground Units - New Naval Vessels - Optimized LOD transition - Improved Aircraft Destruction Model - Moon Phases + Ephemeris - Higher Atmosphere Upgrade - Enhanced Smoke Duration for Destroyed Vehicles - Updated switches on the F-18 cockpits - Mirage 2000 cockpits improvements - A-10 cockpit fixes - New Sounds (internal + external) - New HOTAS Callbacks - RTTClient/RTTServer Update - Hitbox Optimization - Updated Flight Models (non F-16) - Updated Key Files - New Training Missions - Documentation Update - Enhanced Multiplayer Stability - Hundreds of bug fixes, 3D and data improvements
2. Feature Overview 2.1 F-16 System update Many items were updated in the F-16 cockpit. The gear system has been totally rewritten with accurate implementation of the alternate gear, down lock release, gear sequence and other system depending on gear state. Canopy operations have been completely revised as well with proper operation of the spider and warning lights. Anti-Ice system and Probe heat systems are now correctly implemented. The Brake system has been reviewed as well with new implementation of the brake channels and anti-skid systems. Supporting all these new features the FLCC has been revamped and is now a true quad redundant channels which might fail individually and induce specific system failures. Other details were updated as well such as Landing/taxi light implementation, seat adjust, new faults etc. 2.2 New airbase models Some airbases were deleted, others added but the most striking factor will be the update of many airbases from generic to realistic layout models. Most of the South Korea airbase are now looking quite close to their real counterparts. The update is not only graphical, some airbases now feature a working arrestment system with a cable allowing landing aircraft equipped with a hook to be stopped in case of brake failure. 2.3 Weather updates To support the F-16 system changes the BMS weather model has been updated to implement icing, runway conditions. Other aspects have been updated or implemented: wake turbulence, (jet wash & wingtip vortices) 2.4 Database changes The BMS database is going though constant updates and this version is no different. Default teams have been increased to 7 rather than the previous 2. Unfortunately, that means compatibility with earlier versions TE's is lost. TEs can be converted from previous versions to 4.35 with Mission Commander. More 3D models for buildings, vehicles & aircraft have been introduced as well as many new textures. 2.5 Direct3D 11 The graphic engine has been updated to DirectX11. There are no striking visible changes yet but this was necessary to prepare the future. 2.6 SEAD/DEAD update The update of SAM systems started with 4.34 has been continuing in 4.35. More SAMs have their own dedicated Search/Fire control radar, the tactics the AI SAMs will use have changed and to support these changes the AGM-88 has been updated as well with new sub modes and a completely rewritten HAD mechanisation. Some SAMs are now able to perform multi targeting and therefore might engage cruise missiles or missiles to better defend themselves. 2.7 ZULU Time BMS implements now ZULU time and all default times are ZULU unless LT or FT is mentioned. This change may sound peculiar but allows correct implementation of the sunrise/sunset time, moon phases and star position according to the chosen date of flight. Tiny details you might say but the night might not be as dark as ever depending on the moon phases and that in turn will influence your NVG need. It was also very complicated to plan using the sunrise or sunset during your flights, not anymore. 2.8 Tools Tools have been updated to help manage many aspects of BMS 4.35: • WDP: Weapon Delivery Planner: http://www.weapondeliveryplanner.nl • MC: Mission Commander: http://www.weapondeliveryplanner.nl • WC: Weather Commander: http://www.weapondeliveryplanner.nl • Korea Interactive Map for navigation in BMS KTO (including all charts): http://www.ravico.com/ST/BMS_KTO_interactive/index.html • F4Wx – Real Weather Converter (see BMS forum for download link) • RTT Client/Server is now the primary (and only) BMS way to extract the displays. The old system has been removed and needs to be replaced by RTT. 2.9 Documentation The documentation suite has been updated to reflect the BMS 4.35 changes and is completely up to date: • TO-BMS1F-16CM-1 (aka Dash-1) is about managing the F-16 as an aircraft. • TO-BMS1F-16CM-34-1-1 (Dash-34) is about managing the F-16 as a weapon platform. • The BMS TRAINING manual covers the 26 BMS training missions. • The BMS COMMS and NAV book includes elements from the old Chart Tutorial (such as how to use the approach charts) and also covers the way users should interact with the ATC and use the radios. • The BMS TECHNICAL manual is a detailed reference for those interested in customising or developing their BMS experience and gathers many single documents into one big technical publication. • The BMS Naval Ops document is dedicated to carrier-based operations with relevant aircraft types. • The charts have been completely updated for the new airbase models. • The key files and other Input Device files have been maintained and documented for 4.35.