Dear pilots,

The latest update of Falcon BMS 4.34 is out and available HERE.

Please check the associated changelog:

NOTES:
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— The build number string in the Falcon UI will read "4.34.4 (x64) Build 21393" after the update.
— The shortcuts in the start menu and on your desktop will NOT be renamed to U4, they will still read "Falcon BMS 4.34" after the update.
— If you have any questions or found bugs regarding the change log items please always(!) reference the revision number, e.g. "(r12345)".
— The original 4.34.0 manuals remain valid (but please see the U1/2/3/4 changelogs for possible updates).
— None of the .ini or .cfg files will be changed.


U4 FIXES & IMPROVEMENTS:
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Code:
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r21377
Fixed bad callsign assignments
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r21376
Fixed CTD in landme.cpp
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r21375
- Fixed carrier trajectory when going into WIND
- Fixed carrier speed oscillation
- Fixed carrier sliding in MP

(Note: this one does not fix the shaking on carriers)
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r21374
- Fixed server CTD
- Fixed CTD in "Receiving Unit", root cause was the campaign engine resupplying deagged battalions and creating a mismatch between unit roster and actual deagged number of vehicles
- Fixed resupply of deaggregated units
- Fixed campaign engine initiative points never being transferred with 3D / deagged actions
- Made secondary objectives (1) captures generate less initiative points than primary (5)
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r21373
Fixed critical CTD in Weather.cpp
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r21372
Made sure that adding a flight from a coalition airbase will result in creating the squadron for the correct team
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r21369
Fixed clients being unable to commit in DGF match play module 
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r21271
Fixed possible CTD at sim loading where DDS textures file names are failed to be read
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Data:
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r12311
IVC:
- Updated client to v1.4.0, server to 1.2.0, copyright strings to 2020
- Fixed 64bit IVC Client crashing on keypress when keyboard hook is enabled
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