Dear Pilots, the update 4.35 U1 for Falcon BMS is out!

Don’t hesitate to grab it at the following address: DOWNLOAD HERE

Here is the changelog:

DDB (rev 13641)
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Fixed the C17 3D models 
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Data (rev 13663 -> 13943)
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r13943
Fixed airbases (critical) - part 2 (final)
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r13940
Fixed airbases (critical) - part 1
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r13919
Fixed wrong key file descriptions and typos
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r13909
Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins
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r13854
Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF)
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r13852
RTTRemote: updated to v3.3.0.3
- Implemented network congestion control for RTTServer/RTTClient communication
- RTTServer can now be configured to limit its maximum bandwidth usage per client
- Check the RTTServer.ini for the new config option "LIMIT_MBPS"
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r13831
RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h"
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r13823
Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0
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r13816
Fixed MFD fonts
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r13815
Adjust key combinations related to the DirectX window behavior
- Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder)
- Remapping of the following key combinations:
-- Full / Basic / Minimum / Blank key files:
Reset Trim	from Alt+Return -> Alt+F1
Caution Reset from Ctrl+Return -> Alt+F2
-- Pitbuilder key file:
TWP Priority	from Alt+Return (now used by Toggle Full Screen) -> Alt+Space
TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space 
Seat Up	from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V
Seat Down	from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V
Canopy Stop	from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N
Canopy Open 	from Shft Alt+V (changed with Seat Up) -> Shft Alt+N
Canopy Close	from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N
UHF *4*.***	from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M
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r13813
Improved a bit the look of gun trail
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r13810
Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details
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r13799
Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing
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r13792
Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications
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r13774
Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA)
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r13770
Fixed launch sequence for bru-42 and lau-88 rack
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r13746
Fixed afterburner glare for all F-4 (was way too strong)
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r13739
Fixed F-4M (had an F-16 cockpit)
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r13734
Updated TacRef (added new items, updated existing ones, cleanup)
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r13711
Rebuilt the Config.exe
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r13706
Added new missions set
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r13687
Fixed EvalFile.xml file :
- Fixed "structural" typos (spaces/tabs)
- Fixed section <Eval id="25"> which is dedicated for the weapons launch calls : 
-- Added lots of missing entries (weapons added in DB)
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r13663
The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike
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Docs (rev 543 -> 550)
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r552
Fixed some typos / mixed up descriptions
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r551
Fixed a lot of layout issues - added missing screenshots - added navigation bookmarks
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r550
Fixed mixed up descriptions for Parking Break Step Up / Down
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r549
Fixed compiler error in Foxy software when trying to DL Cougar_DX.tmj to the Cougar
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r547
Updated all device key files - updated all printouts - updated Key File Editor - added BMS Keystrokes - Defaults for Pitbuilder profile - updated Complete Callback List.txt
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r546
Some minor tweaks and fixed cross reference links in the Harpoon chapter
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r545
TO-BMS1F-16CM-34-1-1 -- Added revised AGM-84 Harpoon chapter (3.7)
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r544
Added revised Harpoon chapter
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r543
Updated Harpoon documentation
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Exe (rev 22609 -> 23019)
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r23019
Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time
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r22946
Fixed Fog beeing applied when camera was above layer  
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r22945
Fixed FCR Target Speed and Target closure 
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r22943
CTD fix at MP campaign / TE joining.  Fix memory corruption at ObjectiveDelta and Unit Loading  
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r22902
Adjusted key combinations related to the DirectX window behavior:
- The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time
- The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time
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r22846
- Fixed OFM bouncing at landing 
- Fixed OFM positioning hiccups when speed is below 10 ft/sec
- Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling
- "Improve" OFM pitch / braking behavior  
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r22808
CTD fix in GetIRFactor : Prevent sensors  re targeting a UNIT after a SIM death
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r22802
Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains
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r22801
CTD fix in GndAI
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r22799
Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it
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r22794
Fixed HDR from being applied to some surfaces
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r22792
Adjusted key combinations related to the DirectX window behavior:
- Num Enter is no longer considered
- The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN
- The toggle for fullscreen now responds to only ALT+RETURN
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r22785
Some more CPU optimizations
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r22784
CPU optimizations: Postpone rotation of vertices and normals until before the final draw
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r22781
More CPU optimization: Change matrix transpose operation to SIMD
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r22778
More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math.  Some Monoprints optimizations - Some can be not cheap apparently
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r22777
More CPU performance optimizations, especially should help when there are many objects to render
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r22776
Fixed AI Jettison AG too soon when engaged by a missile 
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r22771
Remove flag "Warning treated as error" from libspeex and libspeexDSP projects 
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r22770
CTD fix in FCC : pointer check 
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r22769
CTD fix for Launch bar - non F18 type 
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r22767
Adjusted Bullseye fonts 
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r22765
Fixed ATC bad overhead side 
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r22764
Fixed Brakes beeing applied too slowly for Keyboard users when necessary:
- When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active
- If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force
- If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking
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r22742
Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable
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r22704
CTD fix when theaters are set up so that the sun never rises or never sets (like BALTIC in june)
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r22701
Fixed clients not having clouds in some cases
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r22700
Make sure we dont display Exit menu in MP for other players when one client ejects 
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r22699
Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged
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r22698
Fixed TaksForce Radars not beeing updated correctly in MP
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r22697
Fixed cable not catched on two points landing
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r22696
CTD fix in Moon Phase computation
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r22683
Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager 
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r22655
BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time  
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r22654
Activated LEAN when looking backward with natural head option for TIR users
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r22653
Fixed AntiIce not impacting FTIT on PW229
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r22652
Fixed Canopy beeing closed in Ramp - MP 
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r22634
CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined
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r22633
Fixed AI poorly engaging with HARM (this is not acomplete  fix which would require 3 to 4 weeks of patience)
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r22632
Fixed HARM - AI going into space after launch
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r22631
Fixed Wheels that were not blocked fully when antiskid off  / failure and brake pressure applied too much vs RCR
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r22630
Make Spawning more robust and run it only on server side
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r22629
Fixed AI following leader dying 
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r22628
CTD in HARM POS / HAS 
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r22627
Fixed AI having difficulties to hit with some LGB's
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r22625
Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D
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r22623
Fixed Players not being able to be inserted in tanker queue properly 
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r22621
Fixed Loss of sound after beeing killed and respawn
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r22620
Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed
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r22619
Fixed enabling RTT export freezes sim in 3D
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r22609
Fixed RTT export freezes
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Enjoy this update!!!!